After setting up the project schedule the work load started off and we decided to split the work between us, like each of us helping each other out. So i decided to help everyone with the rigging and skinning of the models. Had a series of models to be rigged and some had its difficulties and shortcomings.
This was Sheila's character. This was the trickiest of the models to be rigged, as it had some clothes and needed some extra attention as cloth simulation was ruled out of the equation. But it was a good experience.
Granny model of Aimi. Same as the previous one. Needed the extra care for cloth.
Katherine's astronaut. Simple and easy compared to the other. as there was no cloth to be worried. She set the bones n controllers, so I had to just skin it.
Li's Jade dragon. This is were I learnt some new technique for rigging a dragon or snake, using
spline IK system
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