Friday, 24 June 2016

Live action Shooting and IBL

Started my final project shooting (live action CGI). Firstly had a previs shoot with the help of Rakel (3rd animation DJCAD). It was nice and she helped me to fix the camera angles and shots so I dont cross the line. Later the next week started off the shooting process with the help of my classmate. Stathis and Emiley agreed to play the lead roles in my movie. and also the guys helped me to take the IBL using the fisheye lens camera


The shooting was fully done in the panasonic ag-dvx200 (4k camera) and the quality of the output is really good. 

After finishing the shoot had some rough edit and rough composition. In order to get used to the software and getting into the rhythm of the workflow.
trail comp in nuke


Rough edit (Version 1)

Rigging And Skinning

After setting up the project schedule the work load started off and we decided to split the work between us, like each of us helping each other out. So i decided to help everyone with the rigging and skinning of the models. Had a series of models to be rigged and some had its difficulties and shortcomings.


This was Sheila's character. This was the trickiest of the models to be rigged, as it had some clothes and needed some extra attention as cloth simulation was ruled out of the equation. But it was a good experience.
Granny model of Aimi. Same as the previous one. Needed the extra care for cloth.

Katherine's astronaut. Simple and easy compared to the other. as there was no cloth to be worried. She set the bones n controllers, so I had to just skin it.

Li's Jade dragon. This is were I learnt some new technique for rigging a dragon or snake, using 
spline IK system