MODELLING
The character for the 2D to 3D project is getting ready. I had to use both Maya and 3DS Max, because I feel like I can have wide range of control over my project using the two softwares. These were the screenshot inbetween the modelling process. I was using the base mesh from the mudbox, as I didnt want to mess up with the topology. Though I had a major problem with the flipping of the normals for the mesh while exporting between the two softwares. It was testing my patience, still I managed to overcome it.
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