Sunday, 6 December 2015

Skinning

And the final step of rigging, skinning of the bones with the mesh is being done. Yes it was really a slow process and needed a lot of patience and understanding of what is done and why it is done. These are the screenshots of my skinning and final outcome and I'm very much happy on seeing the result. First I tried to do the INTERACTIVE BIND method and it did'nt work very well and finally the normal SMOOTH BIND was the one that helped me.



Posing

After painting weights I tried to take an image from online and copy the pose to my character



Friday, 4 December 2015

Research Poster

Atlast the research poster was presented but I changed my research question into a good heading and didnt include in research question in my poster. That was the remark I got while presenting it. Here is my poster

Rigging

After modelling my 3D character, I preferred to try my hand in rigging than in texturing. Because I dont have much experience in texturing. I have just finished the basic rig and control set up for my character and still I have create attributes for the finger rotation and skin the rig to my model.

MODELLING

The character for the 2D to 3D project is getting ready. I had to use both Maya and 3DS Max, because I feel like I can have wide range of control over my project using the two softwares. These were the screenshot inbetween the modelling process. I was using the base mesh from the mudbox, as I didnt want to mess up with the topology. Though I had a major problem with the flipping of the normals for the mesh while exporting between the two softwares. It was testing my patience, still I managed to overcome it.