Sunday, 6 December 2015

Skinning

And the final step of rigging, skinning of the bones with the mesh is being done. Yes it was really a slow process and needed a lot of patience and understanding of what is done and why it is done. These are the screenshots of my skinning and final outcome and I'm very much happy on seeing the result. First I tried to do the INTERACTIVE BIND method and it did'nt work very well and finally the normal SMOOTH BIND was the one that helped me.



Posing

After painting weights I tried to take an image from online and copy the pose to my character



Friday, 4 December 2015

Research Poster

Atlast the research poster was presented but I changed my research question into a good heading and didnt include in research question in my poster. That was the remark I got while presenting it. Here is my poster

Rigging

After modelling my 3D character, I preferred to try my hand in rigging than in texturing. Because I dont have much experience in texturing. I have just finished the basic rig and control set up for my character and still I have create attributes for the finger rotation and skin the rig to my model.

MODELLING

The character for the 2D to 3D project is getting ready. I had to use both Maya and 3DS Max, because I feel like I can have wide range of control over my project using the two softwares. These were the screenshot inbetween the modelling process. I was using the base mesh from the mudbox, as I didnt want to mess up with the topology. Though I had a major problem with the flipping of the normals for the mesh while exporting between the two softwares. It was testing my patience, still I managed to overcome it.

Sunday, 29 November 2015

Time For Something I Liked to do

After the modelling and retopology class,We had the class which I was most expecting, RIGGING.! Its a headace for many still I love it. We couldnt finish the whole rigging and control curve in a single day, still it was an enjoyable day

The next most awaited class was the lecture about cinematography by Prof. Paul Harris the Dean of DJCAD. And it was very much useful

Tuesday, 24 November 2015

Modelling Time
It was going good. until I encountered with a problem where I cant duplicate a few polygons alone from an object. And I had to switch to 3ds max inorder to rectify it and then finally finished it. But felt good working between two softwares. It was like having a backup.

After the modelling of the head we spent some time in learning the easy to use retopology tool and it was quite great

Monday, 16 November 2015

Modelling my flat kitchen. Just 40% of the modelling is over and the texturing and lighting will be done in Maya in the future


With the help of some reference model sheet, some more improvement to the character design


Tuesday, 10 November 2015


Some improvement in the 2D Character design. Tried the side and back view and some colors.

Sunday, 8 November 2015



Texturing & Lighting
After two weeks of class with Sang we were doing the UV and texturing of a interior of a house and lighting it up to be a realistic house. I had some problems with my walls of the house while extruding. Still the result seemed to be a good one,



Thursday, 22 October 2015

Character Design



Next objective was to design a character. Though I'm bad at sketching. My first try and trails in designing a character, a robot



Simulation And Particles

After a week in maya and mud box. Katherine and I decided to work on some fire and maya fluids. The simulation was taking ages to get done, but still the result was good.

Friday, 9 October 2015

First exercise in MudBox. I modified the basic face. Sculpted and added some textures to it. I tried it to look like Mystique but I know its not. Still had fun in the lab session with MudBox


Tuesday, 6 October 2015

First day in Green Screen Studio..!! Exploring new things always gives excitement and pleasure..! Had a nice and enjoying session in green matte and working with Sony X1 camera.. and setting up trolly shot.! Worst thing was my acting..! lol :D :P



So its been a month.. in dundee. DJCAD.. Started with some assignment for research and then the 48 hrs project..!! The shooting was fun and it helped us explore Dundee and also DJCAD. Our team consisted of Me Katherine, Nely and Andrea.
Story Board & Directing - Andrea
Camera - Myself
Actors - Katherine & Nely

This was followed by some editing and photoshop work which was equally divided between us 

And the final output was better than expected... Team work wins it for us.