Sunday, 9 October 2016

Showreels

As I am looking for a new job I have and will be updating my showreels every week. So the up to date showreels for now is as below


                https://www.youtube.com/watch?v=0OVM7JlsPDI (Animation)

                https://www.youtube.com/watch?v=SrA_tzeVkLo (Compositing)

                https://www.youtube.com/watch?v=9fFlgiijeBA (Generalist)

Tuesday, 12 July 2016

Rigging And Perspective Match

After some intense rigging and some blend shapes. I was time to add some facial controllers and start animating and do perspective matching. So i finished the run cycle which was most important for my majority of the shots and then match the perspective.

Friday, 24 June 2016

Live action Shooting and IBL

Started my final project shooting (live action CGI). Firstly had a previs shoot with the help of Rakel (3rd animation DJCAD). It was nice and she helped me to fix the camera angles and shots so I dont cross the line. Later the next week started off the shooting process with the help of my classmate. Stathis and Emiley agreed to play the lead roles in my movie. and also the guys helped me to take the IBL using the fisheye lens camera


The shooting was fully done in the panasonic ag-dvx200 (4k camera) and the quality of the output is really good. 

After finishing the shoot had some rough edit and rough composition. In order to get used to the software and getting into the rhythm of the workflow.
trail comp in nuke


Rough edit (Version 1)

Rigging And Skinning

After setting up the project schedule the work load started off and we decided to split the work between us, like each of us helping each other out. So i decided to help everyone with the rigging and skinning of the models. Had a series of models to be rigged and some had its difficulties and shortcomings.


This was Sheila's character. This was the trickiest of the models to be rigged, as it had some clothes and needed some extra attention as cloth simulation was ruled out of the equation. But it was a good experience.
Granny model of Aimi. Same as the previous one. Needed the extra care for cloth.

Katherine's astronaut. Simple and easy compared to the other. as there was no cloth to be worried. She set the bones n controllers, so I had to just skin it.

Li's Jade dragon. This is were I learnt some new technique for rigging a dragon or snake, using 
spline IK system


Tuesday, 31 May 2016

Final Project

On finishing the Going Live Project. We had to start working on our final project, so that we will be able to finish it in time for the degree show. So we planned to schedule our separate projects and put them in a single google spread sheet so that we will be knowing about each others work and wont clash during the final stages of rendering.

My Schedule for Final Film

Going Live Axis - Final

After a good team effort by everyone in the class, the going live project was completed with 2 days to spare. Was really hoping to be rendering till the last day. But all us stuck to the plan and kept it simple and finished the project in time. Credit goes to everyone in the team who supported each other and brought the best out of us.

Our project was submitted to Axis and they were pretty much impressed with the out come and the final changes we made in the video. Totally it was a positive reply from the AXIS ANIMATION STUDIO.

Friday, 6 May 2016

Final Stage

After a tiring week of doing the lighting and rendering again, it paid of quite well. The essence and feel for the short film is acheived after we added some depth of field and color correction. Now having done this we are planning to proceed with the sound effects and the editing in the start of next week. And finish the project on time.!