The second semester has come to an end with the completion of the MSc Animation & Vfx Conference 2016. It has to be a presentation of what we have researched so far and what we will be doing in the future about my final project. My final project is about Realism. How to get realistic movements of 3D characters in Live Environment. We had a mock presentation before the final conference in which I wasnt up to the mark, lacking some content and not utilizing the whole time (15 mins) giving to me. After the mock presentation I had an individual tutorial with Jeanette with helped me a lot and gave me more confidence and it reflected pretty much noticeable for me in the final conference. I did my presentation with lot of confidence and had more content in my presentation and it went on much better than my mock presentation
Im a masters student in Animation & Vfx (DJCAD, University of Dundee,Scotland). This is my blog, which tells about me and current projects and my learning curve which I'm undergoing presently.
Tuesday, 5 April 2016
Friday, 11 March 2016
Experimenting And Optimization
As the work for the going live project is getting intense, we were introduced to a new problem. How to put hair for the TROLL DOLL. Several techniques were used for the hair like fibre mesh in Zbrush and maya fur & hair. The only problem that was constant is the time taken for the rendering the hair in maya(37 seconds for a single frame). So I experimented and tried to minimise the time taken for the render. Like rendering the hair in 3ds max, using scanline render and rendering the rest of the object in maya. But initial experimentation in the morning didnt workout really well. After the lunch it was a success. Yes.! the hair was rendered in 3ds max ( 19 seconds for a single frame, half the time in maya) and it could be easily composited in After effects with the other render of the model in maya.!
Maya Render
3ds Max Render
AE Composition
Friday, 4 March 2016
Stan Winsent School Of Set Modelling
While browsing through many CG Forums and websites, I was always amused by the set modelling and character arts done in many movies and Tv shows. I made a good research about it and found that Stan Winston School Of Set Modelling was the top in the buisness.
And in the past week many articles about the online tutorial in the Stan Winston School made me to subscribe for the online course and i have started doing the course in the part time.
Going Live
And so the modelling for the going live is almost 99% done and it had some short comings. I took the sylvanian rabbit to model. The model sheet was done by Katherine and while modelling it there were some issues which had to be encountered. Katherine helped me in sculpting the head of the rabbit in mudbox on which I later did retopology and cleaned up the model and did the UV for it. There were problems(sculpting) faced by me while doing it. But with help of my team it came on quite well.
And along side the modelling we are parallely finishing the texture work and also doing the pre vis for the project, which we had no idea of how to go ahead, when Brendon gave us a helping hand in starting the pre vis. Due to which we are doing it in a good speed to finish it.
Sunday, 21 February 2016
Animation And Going Live
And the lesson for the week was the basics of learning the curve editor and the fundamental of animation using the bounce ball. The curve editor is the major and important essence for the animation and the class covered it fully and it went on well.
Along with the learning curve is the working of going live for the axis studio. Along with some team meeting and scheduling stuffs the production for the project has been started from this weekend.
Saturday, 6 February 2016
Animating More
After the tutorial for the walk cycle. The making of a run cycle and a lip sync for a 3D character ended up quite well. There was pretty much no big challenges faced while trying it
Lip Sync Trail
Run Cycle Trail
The end result were good but still have to refine the facial animation for the lip sync to make it realistic.
Thursday, 4 February 2016
Live CGI
As my final project and research question has took a turn and the major inspiration for the action to happen is due to the CGMeetUp page in Facebook It is a page where tutorials, behind the scenes, forum with questions and jobs are mentioned. And the recent release of Behind the scenes and making of Iron Man 3.
Iron Man 3
And also most fascinated by the making of the chemical brothers wide open. The reason for why I like this breakdown is because of the effort of the actor, level of composition and match moving. And majorly the camera trips and the camera track done the crew.
making of the chemical brothers wide open
Iron Man 3
And also most fascinated by the making of the chemical brothers wide open. The reason for why I like this breakdown is because of the effort of the actor, level of composition and match moving. And majorly the camera trips and the camera track done the crew.
making of the chemical brothers wide open
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